The introduction of Digital Technologies into my world has been a baptism of fire. My mind has been blown away by the many resources out there to teach our students about the digital technologies of today. The Australian Curriculum talks about how digital technologies empower students to shape change, how by having a deep knowledge and understanding of information systems students can be creative and discerning decision-makers and shape our future (ACARA, 2015). It also states that 'Digital Technologies will provide students with authentic learning challenges that foster curiosity, confidence, persistence, innovation, creativity, respect and cooperation'. This is the kind of education I want my own children to have. The qualities that digital technology instills in a child sets them up for a life of continued learning and contribution to the world we live in.
I have learnt so much in these last 3 weeks and aim to continue to seek knowledge in these areas so that I can incorporate the different digital technologies into my own classroom pedagogy. I have learnt that in this day and age you no longer need to be a graphic designer or computer programmer to be able to create masterpieces on the computer. There is so much free software on the internet that enables children to produce visual media to share their learning through. From programs that create infographics to setting up classroom blogs and wikis and creating mind maps, the resources available to our students create a new and exciting learning path that teaches them skills on visual literacy, collaboration and gives them an eagerness and curiosity to learn.
A key concept that underpins the digital technologies curriculum is computational thinking. This is something I have been researching extensively so that I can grasp the concepts of what it involves and how to incorporate it into my own classroom pedagogy. Through the activities that were provided (here, here and here) I was able to more fully learn that computational thinking basically involves stretching our resourcefulness to think outside the box to come up with answers to questions and to understand that there is not always one set answer. The following screen shot is taken from my blog post on computational thinking and breaks down the four characteristics of this way of thinking.
You can read my thoughts on the implementation of computational thinking into the classroom here and the points on why it is an essential addition to a classroom.
Another important concept I discovered while undertaking this course is that although students can access software to create, it is also important that they understand the way computers work. This was introduced to me through binary code where I discovered how a computer actually talks. Before this I knew nothing about the way information is stored. I also learnt about coding through interactive sites that aim to introduce students (young and old - in my case) to basic concepts that enable them to create games and pictures. My experiences with this technology can be found here and here. The positive aspects that computer programming would have in a classroom are enormous, from promoting high order thinking to challenging students to research so they can make more informed decisions. My thoughts on this can be found here.
My journey in this subject has convinced me of the necessity of Design and Digital Technologies in our classrooms today. Our students today are the designers, innovators, creators and holders of our future. ACARA (2015) states that 'In a world that is increasingly digitised and automated, it is critical to the wellbeing and sustainability of the economy, the environment and society, that the benefits of information systems are exploited ethically.' We are giving our students the necessary skills they need in the future to become 'successful learners, confident and creative individuals, and active and informed citizens' (MCEETYA, 2008).
Reference:
Australian Curriculum Assessment and Reporting Authority (2015) Retrieved from http://www.australiancurriculum.edu.au/technologies/digital-technologies/rationale
MCEETYA. (2008). The Melbourne declaration on educational goals for young Australians. Melbourne: MCEETYA. Retrieved from http://www.curriculum.edu.au/verve/_resources/national_declaration_on_the_educational_goals_for_young_australians.pdf







