This
course has opened my eyes to a new way of approaching challenges. It has changed
how I attempt tasks and how I view the use of digital technology in a
classroom. When the course first started I had no idea what it would entail but
straight away I got the idea from one of the first activities we had to do that
this course challenge me. We were asked to view videos on what the attributes
of a designer were. They said things like;
curiosity, thinking outside the box, attention to detail and executing good
design. You can see others in my blog post here. These helped me to realise that this course was going to push me to step
outside my own little bubble and attempt things I have been scared to do before,
things like blogs, wikis, wordclouds and mindmaps. I was scared and excited all
at once.
We
were introduced to ‘The Design Cycle’ (view example here). A concept
I had never heard of. One that the more I looked at the more it became clearer.
The design cycle would be a platform to follow once I came up with a design
challenge to implement in a classroom setting.
This
design challenge in itself became a challenge. I didn’t know what kind of
design I needed to come up with. Eventually after flicking through online sites
I decided on a challenge that enabled children to make a gift for christmas. The
gift was to be a personalised candle. This would incorporate a few different elements.
In the planning process of the design cycle I wanted my students to come up
with ways they could transfer the image they created onto a candle. This was outlined in the product overview on my wiki. Thinking back on this section of the design
cycle I would incorporate more research and experimental processes. Hands on
attempts to transfer the image using a few different methods that the students
came up with themselves. This would incorporate learning outcomes from ‘Design
and Technologies Knowledge and understanding’ as outlined in my wiki (Learning outcomes from the Australian Curriculum).
I
discovered that the design cycle could work in many different ways. It was not
designed to only follow one pattern. It gave me ideas to follow in each section
but I didn’t need to do them necessarily one after the other. I could create
something, then investigate it or I could investigate it, evaluate it and then
create it. As children’s minds work in different ways this open thinking using
the design cycle could enhance my classroom. Children could work at their own
pace, getting ideas down, creating items and evaluating design, basically owning their
own work. This would lead to the atmosphere of a co-constructed classroom where
they could teach me and each other. You can read my thoughts on a
co-constructed classroom here.
While
creating documents associated through the design cycle I came across a few
problems. As my target age group was year 3-4 I thought that the risk assessments
and design specifications would be too hard for them to grasp. In my own
classroom I would change these to cater for a younger age group. I would
incorporated more brainstorming of ideas towards the risks and find creative ways
they can represent the results.
A
big lesson I learnt from this design challenge was learning to work
collaboratively. I tend to like to work independently and feel a bit
apprehensive about others seeing my work. To be put in a group where I had to
share my ideas was very scary. Through being forced to work in a wiki with
others I can now see the benefits of this and how it can help me as a teacher
working with other teachers and help my students benefit from working
collaboratively with other students. Through the wiki I was able to give and receive feedback. By working collaboratively through this medium I
could see the benefits of other peoples perspectives on things. Questions were
asked about things I didn’t think to put in my design and I was then able to change.
I could also help others in my group by giving them a ideas on challenges they had. My thoughts on this can be found here.
This
topic has opened me up to a whole new world to include in my classroom
pedagogy. My understanding of digital technology in a classroom before this
course was interactive whiteboards and online maths programs. I now see the
amazing opportunities my students will have if I incorporated all the different
aspects of digital technology into my classroom and how their minds can be
opened to all possibilities. Wilson and Harris (2004) said, subjects like art,
music and technology allow for the expression of multiple intelligences because
they allow for a range of domains to be uncovered. How exciting for our
students to be allowed to experience all this in their classrooms.
Reference:
Wilson,
V., & Harris, M. (2004) Creative
change? A review of the impact of design and technology in schools in England.
Journal of Technology Education. 15(2), 46-65
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